Information
Currently I'm at an internship/placement at Supersledge.
The studies at Futuregames Academy is comming to an end at the 2nd of september.
My main focus is on Modeling, UV-mapping and Texturing props and environment. Nowdays i do games and that is so much more than modelling alone.
About Pär
Full name: Pär Karl Antonsson
Born: Sweden on 16th June, 1984
One could describe Pär as a systematic person surrounded by a big calm.
In projects he take the role as a drifty operative and is always eager to deliver.
Regardless he has learned throughout a lot of hardship that planning in advance
and to feel what is possible to carry through, is the way to success.
People say that Pär is easy and pleasant co-worker.
Constantly pushing himself to become a better and faster artist.
Education
2008 - 2010 Futuregames Academy, Stockholm (ONGOING)
Vocational Education 2 years, 3d graphical artist
Modeling, UV-Mapping, Texturing and Growing love to details.
2005 – 2008 HIK University, Kalmar
Candidate of Philosophy, InteraktionDesign.
Quality assurance, Usability, Graphic design and 3d graphics.
2003 – 2004 Military service , Halmstad
Near protection Unit
Signaller, Soldier and Driver of terrain vehicles
2000 – 2003 High school , Gislaved
Engineering - Focusing on Computers
Programming, multimedia and math.
Skills
Autodesk Maya
Photoshop
Autodesk 3d Studio Max
ZBrush
CrazyBump
xNormal
Headus UVLayout
Unity Engine Editor
Unreal Tournament 3 Editor
Toolbag - Marmoset Engine
Html, CSS, JavaScript
ASP, MYSQL, XML
Language:
Swedish (Strong)
English (Strong)
German (basics)
Drivers license